![]() ![]() Rachel Weber of GamesRadar+ was positive about the game's use of nostalgia, stating that the game had 'taken the funny bones' from the original and transplanted them into Two Point Hospital. Ĭritics were especially positive about how it hold up to Theme Hospital, with many giving praise for its nostalgic value as well as the improvements. Players can research new rooms and machine upgrades in the Research room. The completion of challenges and other tasks awards 'Kudosh', a currency that can be used to unlock new items that can be placed within rooms and corridors. Examples of objectives include: making the hospital attractive enough, and finding cures for certain diseases, though the general goal is curing as many patients as possible. Every game year, there is an awards ceremony in which the player is given performance-based rewards. Otherwise, the player's reputation (a performance rating that affects the chances of new patients coming) is tarnished. Players are issued with a certain number of vaccines to inoculate patients, and there is a reward if all infected patients are immunised. On later levels, players can also experience epidemics, during which an infectious disease spreads throughout the hospital. From time to time, an influx of patients with a specific disease can occur. The process of diagnosing patients begins in a GP's Office before they are sent for further diagnosis in other rooms, and eventually treatment. Only janitors with the Ghost Capture skill can remove them. ![]() When patients die, they sometimes become ghosts, which disrupt the hospital by terrorising patients and staff. Two Point Hospital features unique, comical conditions such as 'Light-Headedness' (having a light bulb for a head), 'Pandemic' (having a pan on one's head), 'Mock Star' (patients are Freddie Mercury impersonators), and 'Animal Magnetism' (having animals stuck to the patient's body). The player can manage several hospitals, each with their own layout objectives. Tasks include building rooms and amenities that satisfy the needs (such as hunger and thirst) of patients and staff (such as toilets, staff rooms, reception desks, cafés, seating, and vending machines), expanding the hospital into new plots, the hiring and management of doctors, nurses, janitors, and assistants to maintain the hospital and dealing with a variety of comical illnesses. Players take on the role of a hospital manager charged with constructing and maintaining a hospital. Two Point Hospital features a similar style of gameplay to that of Theme Hospital. ![]()
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